

Of significant added support for two new arcade system, almost completely rewritten GPU driver support full DX11 (DX11 old moved to the plugin code DX10 and is designed for systems that do not support DX11 hardware, DXv3 and Legacy are no longer supported and are not included in the release) and more many various improvements and bug fixes.įor better tracking and hot fixes bug tracker is open: demul/issues/list. Introducing the new version of Demul 0.58. Get it while its hot! From their Russian forum: SPU: fix loop sound sonic adventure (refix from rev 1809)ĭEmul v0.58 WIP has been out for a few days now. NAOMI: a bit better Alien Front controls HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54) DX11: use mipmap adjust, add supersample (not working) DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside TextureSample() (fixes textures gaps), always use color clamp (Rumble Fish attract), all fog processing after shading calc DX11: hw-like trilinear filter, optimise shadow

DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2) miplevel clamp join similar texture decoders

DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme), modvol clip DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc) Post more issues to our tracker for further improvements: demul/issues/list.
